Terra Mystica
Board (Games)

Now includes the add on Fire and Ice!

In a world of fantasy, called Terra Mystica, 14 races are fighting together or individually against their opponents to gain power and territory. Using their resources smartly and terraforming wisely to gain supremacy and lead their own settlers to victory. The original digital conversion of the highly decorated Terra Mystica board game of Helge Ostertag and Jens Drögemüller. Play against other players world wide or challenge the computer opponent.

Overview:

Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the Landscape on the game board in your favor in order to build your Structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game. This conflict is the source of Terra Mystica's appeal.
Structures may be upgraded to provide even more resources, like Workers, Priests, Coins and Power. Build Temples to gain more influence in the four Cults of Fire, Earth, Water, and Air . Build your Stronghold to activate your group's special ability. Expand and build new Dwellings to have a lot of Workers at hand. Or make sure to have a constant flow of Coins by building Trading Posts.
The 14 artfully designed factions, each having unique special abilities, as well as the exchangeable bonus cards allow for a large number of possible game plays that constantly keep this game entertaining!

Features of Terra Mystica:

- easy to learn: the interactive Tutorial helps to get a start in this deep strategy game
- hard to master: Enormous depth and interesting decisions without being too complex to understand. The best strategy always wins!
- replayability: always changing and challenging game experience with new combinations. You want to try all fantasy races! An ideal game for hardcore gamers!
- challenging developments: only strategy and tactics count - not luck!
- game replays: Analyse your best games or learn tricks from the pro settlers
- multiplayer: Challenge the best players across all platforms world wide or play against your family and friends
- three computer difficulties: Try to beat the computer opponent
- newest update: This game uses the newest rules edition of the board game

Awards:

Terra Mystica has won many awards as a board game, such as:
- Deutscher Spielepreis (German Games Award)
- Spiel des Jahres (Nominierung) (Game of the Year - Nominee)
- Golden Geek Game Award
- Nederlandse Spellenpreijs
- International Gamers Awards


Permissions:
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Photos/Media/Files & Storage: To save local games on the device.
Full Network Access: To enable online play.

We do not access your call informations or any personal data.

What's New
Version 56 (Jun 12, 2018)

small bugfixes

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Version 53 (Jun 08, 2018)

- added the improved easy AI

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Version 53 (Apr 18, 2018)

- added the improved easy AI

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Version 52 (Apr 09, 2018)

Google Play Games login fix

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Version 52 (Apr 04, 2018)

Release Fire&Ice DLC

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Version 42 (Mar 08, 2018)

- fixed Vulcan color picking phase in online games
- fixed Chaos Magician making favor tiles more valuable over time
- Cultists no longer get Power when all neighbors cant gain power
- fixed the income order of Riverwalkers to ensure they can always use their ability
- fixed Mermaids loosing their Town tile, if they looked at the map before picking a tile
- fixed unable to undo reaction turns in online games
- fixed a UI bug where Acolytes could try to pay 3 Cult instead of 4, prompting an error

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Version 41 (Feb 21, 2018)

Version 41
- HOT FIX: replay issue

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Version 40 (Feb 08, 2018)

V 40
Fixed:
- Vulcan factions crashing online games when color picking
- AC can split bonus spades at the end of a round
- RW now correctly start with 1P
- RW can now get new terrain type from a conversion
- RW undoing when placing Dwelling
- RW buildable Fields sometimes not showing up
- YE display error on the board
- GI not getting points for digging with W
- Paying full price for a TH connected to another player through a Bridge
- Merged cult gains into one action
- Settlement scoring

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Version 39 (Jan 16, 2018)

- fixed the race selection screen screen not being displayed in casual games
- removed the holiday theme

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Version 38 (Dec 27, 2017)

Version 1.38
- Fixed F&I toggle not showing for casual games

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Version 37 (Dec 23, 2017)

- Fixed syphoning screen appearing twice when showing the replay
- Fixed local games staying in the running game list after completion
- Fixed scoring issues related to darklings and free spades
- Fixed multiple fire and ice errors
- No longer allowed to use power conversions during syphon reaction turns

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Version 36 (Oct 24, 2017)

TXM 1.36
-Replay Off+End Turn with Reaction Turn fixed
-Changed order: Fire 2 Favor+Town enables Cult Level 10
-Free shovels terraform 1 hex until home terrain
-Mermaids:Watertown now in Conversion Menu and Watertown+Reaction Turns don’t give full turns
-Swarmlings:Click during Stronghold Animation fixed
-Cultists: Full actions in Reaction Turns blocked
-Cult income returns to income estimate
-+button size small screens
-Scoring bug fixes for Engineers,Swarmlings,Witches, Darklings

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Version 35 (Oct 12, 2017)

Compatibility update for the Cottage Garden release

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Version 33 (Sep 14, 2017)

- Fixed a rare bug which occurs with Mermaids and AI

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Version 32 (Sep 07, 2017)

- Fixed many logic and display bugs related to the Fire&Ice beta
- Players can now take the priest power action even if they have no more priests left
- Fixed a bug where using the double spade in combination with tunneling or carpet flight would give double victory point rewards
- Fixed leeching errors occuring when the leeching player has 0 victory points
- The income preview is now set to 0 during the last round

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Version 31 (Aug 31, 2017)

fixed Cultists being asked to gain power for own buildings

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Version 29 (Aug 15, 2017)

- fixed another instance of the double syphon bug
- fixed AI bug related to the giants

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Version 27 (Aug 14, 2017)

- fixed the free spade issue and added localization

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Version 26 (Aug 09, 2017)

- fixed Mermaid bug that enabled to always build a town with only 3 buildings when using their ability
- turned the Cult track into landscape position to make it completely visible
- added the possibility to write notes for each games to distinguish games better
- shovels received as cult bonus are now optional for games created with v1.25+
- fixed the clock being swapped with another player when passing for a bonus tile
- added the option to add AI opponents on casual games

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Version 25 (Aug 07, 2017)

- fixed Mermaid bug that enabled to always build a town with only 3 buildings when using their ability
- turned the Cult track into landscape position to make it completely visible
- added the possibility to write notes for each games to distinguish games better
- shovels received as cult bonus are now optional for games created with v1.25+
- fixed the clock being swapped with another player when passing for a bonus tile
- added the option to add AI opponents on casual games

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Version 24 (Jul 06, 2017)

- smaller bug fixes
- special ability fix (tunneling, carpet flight)

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Version 23 (Jun 30, 2017)

- Fixed Dwarves special ability

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Version 22 (Jun 28, 2017)

- Italian language added
- resources gained by Cults at the end of the round are now displayed correctly
- fixed the cost display for Darkling terraforming
- shortcuts are now disabled while typing feedback on standalone versions
- conversion fix

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Version 19 (Jun 21, 2017)

- giants terraform bug fixed

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Version 18 (Jun 19, 2017)

- Display bug for mana cycling
- Missing display for feat or scroll action choice
- Fixed Giants terraform when you could only afford to build and not to terraform
- Fixed one of the city descriptions
- AI stuck after changing local game bug fixed

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Version 15 (Jun 02, 2017)

- bonus round tile exploit fixed

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Version 14 (May 24, 2017)

- adjacency calculation in endscoring now correct
- splash image now working (Yeti)
- resource icons now in correct order when building

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Version 13 (May 18, 2017)

ai got stuck in rare cases

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Version 12 (May 17, 2017)

- Mermaids can build over water now
- Engineers Bridge Building VPs fixed
- Undo Starting Dwellings fixed
- Calculation of largest areas (with water tiles) now corrected
- Game no longer stuck in reaction turns of Cultists

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Version 10 (May 03, 2017)

Reworked the Mermaid Special Ability to make it work with the AI.

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Version 1.09 (May 02, 2017)

- visibility of start terrain hex fields enhanced
- issues with the appearance of Asian languages fixed
- minor bugfixes

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Version 1.08 (Apr 25, 2017)

Fixed the mermaid city bug that was preventing the ability to be recognized some times
Fixed the scoring bug for the engineers
Fixed a bug where the game would get stuck from multiple syphon events due to halflings upgrading a stronghold and building a dwelling in the same action.
Multiple small UI fixes
Fixed a bug preventing some running games to reload properly

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Version 1.06 (Apr 21, 2017)

Made Sir Thinkalot faster (now really 15 seconds)
Added Sir Losealot, an AI that thinks only for 1 second
Fixed many issues related to bein able to take turns when you were not allowed to
Fixed issues related to different faction abilities
Fixed issues related to notifications sometimes not being sent
Fixed issues related to games not showing the correct player
The console now also has content when you dont show the replay of the game

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Version 1.05 (Apr 20, 2017)




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