Tallowmere
Action (Games)

Indulge Lady Tallowmere. See how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play. Be on your guard for every randomly-placed enemy, elite, boss, and treasure chest you'll come across.

Each room gets progressively bigger, harder, and more rewarding the further you go. Use the on-screen controls to command your hero, or connect a controller to play.

How far can you make it?

The concept is simple yet hard to master:

• Raise your shield to block enemy attacks.
• Lower your shield and strike your foes when the timing is right.
• Jump or move to avoid traps, or use your shield to reduce damage taken.
• Find the key to advance to the next room.
• Collect weapons, outfits, headgear, and shields of various rarities to aid your journey.
• Turn in souls from slain enemies to increase your base stats and passive abilities.
• Stay alive as long as you can.

Brace yourself as you learn the quirks of each foe, trap, and room type so you can strive for that "one more run" high-score victory! Each dungeon is infinite in length so it's up to you to push your limits; a local scoreboard lets you track your greatest efforts.


KEY FEATURES:

✓ Action roguelike platformer with randomly-generated levels, each room bigger than the last
✓ Wreak havoc with trusty axes, hefty clubs, teleporting katanas, stealth-enabling emerald daggers, freezing ice wands, bouncing grenades, embroiling flamethrowers, and powerful rocket launchers
✓ Find and equip outfits, headgear, shields, and more
✓ Hunt for power with 7 tiers of item rarities ranging from Basic to Otherworldly
✓ Learn to conquer multiple enemy types with elite variations, including fire mages, archers, leapers, conductors, ogres, flail knights, feelers, bloats, and zaeries
✓ Satisfying combat with persistent bloodsplats and gibs
✓ Tactical shield blocking
✓ Infinite jumping
✓ Deadly traps and obstacles to try and avoid, such as spinning pinwheels, acid clouds, and extremely pointy spikes
✓ Coins, hearts, souls, and keys to collect from slain foes
✓ Hardcore permadeath to keep your adrenaline going
✓ Treasure chests
✓ Potions to keep you alive
✓ Special room events and bosses to master
✓ Passive abilities for you to gain strength and then some
✓ Shrines of untold power
✓ Coin-loving merchants
✓ Difficulty settings to match your pain threshold
✓ Challenge modes
✓ Soft savegame system (so you can quit and resume later)
✓ Local high-score and achievement system
✓ Sacrificial kittens
✓ Touchscreen, controller, and keyboard support

You're not afraid... or are you?

To those who will be lured into Lady Tallowmere's dungeons: good luck.


LANGUAGES & TRANSLATIONS:

• English
• Finnish – Tomi Turkki & Olli-Samuli Lehmus
• French – Christophe Braguy
• German – Spiffosi, sePL & John Westfield
• Italian – Luca Pattarini
• Japanese – Teyon Japan
• Polish – Maciej Ułanowicz
• Russian – Tycho Davidianus
• Simplified Chinese – Kai Shao
• Spanish – Jose M. Gaspar
• Turkish – A. Ozkal


CONTROLLER SUPPORT:

To control your hero, you can touch the screen, use a keyboard, or use a controller.

Supported controllers:

• 8Bitdo FC30 Pro, NES30 Pro, SFC30, SNES30
• BEBONCOOL DA015-CA
• BETOP BTP-AX1T, BTP-2171TN, BTP-2282
• DroidBOX GPD XD PlayON
• FIX XBG-301
• GameSir G3s, G3w, G4s
• Green Throttle Atlas
• IPEGA PG-9023, PG-9025, PG-9055
• Mad Catz C.T.R.L.R
• Moga Hero Power, Pro, Pro Power
• NVIDIA Shield (excluding Shield Portable)
• PS3 controller
• PS4 controller w/ OTG cable
• PS4 controller for Xperia Z5 via Bluetooth
• Red Samurai Wireless Controller
• Samsung GP20
• SteelSeries Free, Stratus XL
• Xbox 360 controller
• Xbox One Bluetooth controller

If your controller's not listed, visit tallowmere.com/android-input for details on how to help create a new profile.


DEVICE REQUIREMENTS:
• Android 4.4 or higher
• OpenGL ES 3.0

What's New
Version 350.7 (Feb 27, 2018)

Languages added:
• Portuguese-Brazil – translated by Lucas Videla.
• Slovenian – translated by Alen Korez.
Android controllers:
• Added support for the IPEGA PG-9037 controller.
Fixes:
• Fixed an issue where thousand-separators were not being added for numbers surpassing 1,000,000.
• Fixed a souls-related crash that could occur if red, green, and purple souls were disabled via the Punisher.

Expand notes
Version 350.7 (Feb 26, 2018)

Languages added:
• Portuguese-Brazil – translated by Lucas Videla.
• Slovenian – translated by Alen Korez.
Android controllers:
• Added support for the IPEGA PG-9037 controller.
Fixes:
• Fixed an issue where thousand-separators were not being added for numbers surpassing 1,000,000.
• Fixed a souls-related crash that could occur if red, green, and purple souls were disabled via the Punisher.

Expand notes
Version 350.5 (Jan 01, 2018)

• Added support for the IPEGA PG-9021 controller.
• Fixed a rare issue where soul groups could stop spawning.

Expand notes
Version 350.2 (Nov 19, 2017)

• Added support for the IPEGA PG-9055 controller.
• Fixed issue where a key could bounce into a corridor out of reach.
• Fixed issue where game could crash if you died with the inventory menu open.

Expand notes
Version 350 (Aug 14, 2017)

New languages:
• Finnish – translated by Tomi Turkki & Olli-Samuli Lehmus
• German – translated by Spiffosi, sePL, & John Westfield
• Japanese – translated by Teyon Japan
Minor bug fixes.

Expand notes
Version 345.4 (Jun 22, 2017)

Added support for the BEBONCOOL DA015-CA controller.

Expand notes
Version 345.3 (Jun 21, 2017)

• Updated support for the NVIDIA SHIELD Controller, including the 2017 model.
• Added support for the BETOP 北通阿修罗X1-畅享版 BTP-AX1T controller.

Expand notes
Version 345.1 (Jun 17, 2017)

Added support for the following controllers:
• BETOP 潘多拉无线手柄 BTP-2282
• BETOP 卡洛蓝牙六轴版 BTP-2171TN
• (Other BETOP models might work as well now, but no guarantees)
Fixed a regression where Emerald Dagger stealth was breaking between room transitions.
Fixed a regression where hearts were jumping abnormally.

Expand notes
Version 345 (Jun 16, 2017)

• Added Turkish – translated by A. Ozkal.
• Added persistent English text for the “Options” and “Language” menu items to prevent confusion if the language was set incorrectly.
• Added Noto Sans fonts for Simplified Chinese and Russian.
• Improved out-of-bounds position detection when using the Katana or Emerald Dagger.
• Various fixes. For details, visit: tallowmere.com/changelog

Expand notes
Version 344.2 (May 06, 2017)

Minor translation text fixes.

Expand notes
Version 344.1 (Apr 22, 2017)

Minor translation text fixes.

Expand notes
Version 344 (Apr 18, 2017)

• Added Italian (Italiano) – translated by Luca Pattarini.
• Added Russian (Русский) – translated by Tycho Davidianus.

Expand notes
Version 343.4 (Mar 28, 2017)

Added keyboard support.

Expand notes
Version 343.3 (Mar 21, 2017)

• Added support for the GameSir G4s controller.
• French: Fixed an issue with one of the outfit names.

Expand notes
Version 343.2 (Mar 16, 2017)

Added support for the FIX XBG-301 controller.

Expand notes
Version 343.1 (Mar 13, 2017)

Version 343:
• Added French. Translated by Christophe Braguy.
• Upon first run, Tallowmere now attempts to automatically select your device's language (if available) rather than defaulting to English.
• Added support for the 8Bitdo FC30 Pro and 8Bitdo NES30 Pro controllers.
Version 343.1:
• Tutorial text now wraps if sentence is too long to fit on one line.
• Fixed some minor translation text issues.

Expand notes
Version 343 (Mar 12, 2017)

• Added French. Translated by Christophe Braguy.
• Upon first run, Tallowmere now attempts to automatically select your device's language (if available) rather than defaulting to English.
• Added support for the 8Bitdo FC30 Pro and 8Bitdo NES30 Pro controllers.

Expand notes
Version 342 (Feb 17, 2017)

Lady Tallowmere has learned to speak Polish and Spanish, with thanks to Maciej Ułanowicz and Jose M. Gaspar.
Languages can be changed in-game by going: Pause > Options > Languages.
• Added Polish (Polski). Translated by Maciej Ułanowicz.
• Added Spanish (Español). Translated by Jose M. Gaspar.
• Added improved SteelSeries Stratus XL support.

Expand notes
Version 340.8 (Dec 28, 2016)

• Added support for the DroidBOX GPD XD PlayON controller.
• Updated to Unity 5.4.3f1, hopefully resolving a rare Unity-related crash on certain devices.

Expand notes
Version 340.5 (Nov 16, 2016)

• Added support for the GameSir G3s controller.
• Fixed an issue where gib collisions were not creating blood splats.

Expand notes
Version 340.3 (Nov 09, 2016)

• Added Simplified Chinese (简体中文) as a selectable language. Translated by Kai Shao. Available under Main Menu > Options > Languages.
• Added a slight glow around each Acid Trap skull.
• Converted the Tips & Tricks section to read data from local langauge files instead of requesting a file from Tallowmere's web server.
• Tamed the screen shake to be slightly smoother and less jarring for the shake duration.
• Various minor fixes.

Expand notes
Version 340.2 (Nov 06, 2016)

• Added Simplified Chinese (简体中文) as a selectable language. Translated by Kai Shao. Available under Main Menu > Options > Languages.
• Added a slight glow around each Acid Trap skull.
• Converted the Tips & Tricks section to read data from local langauge files instead of requesting a file from Tallowmere's web server.
• Tamed the screen shake to be slightly smoother and less jarring for the shake duration.
• Various minor fixes.

Expand notes
Version 340 (Nov 03, 2016)

• Added Simplified Chinese (简体中文) as a selectable language. Translated by Kai Shao. Available under Main Menu > Options > Languages.
• Added a slight glow around each Acid Trap skull.
• Converted the Tips & Tricks section to read data from local langauge files instead of requesting a file from Tallowmere's web server.
• Tamed the screen shake to be slightly smoother and less jarring for the shake duration.
• Various minor fixes.

Expand notes
Version 334.10 (Jun 23, 2016)

• Added Static Movement buttons as an optional movement type. Available under Main Menu > Options > Input Options > Movement Type.
• Added an option to disable blood. Available under Main Menu > Options > Game Options > Blood.
• Added support for PlayStation 4 controller for Sony Xperia Z5 via Bluetooth.

Expand notes
Version 334.7 (May 31, 2016)

• Improved Feeler AI to ensure they keep flying around.
• Fixed music tracks not looping in certain event rooms.

Expand notes
Version 334.6 (May 07, 2016)

• Added support for the IPEGA PG-9025 controller.

Expand notes
Version 334.4 (May 04, 2016)

• Added support for the GameSir G3w controller.
• Added support for the Mad Catz C.T.R.L.R controller.

Expand notes
Version 334.2 (Apr 14, 2016)

Enabled the 32-bit Display Buffer to resolve black screen issues on certain devices.

Expand notes
Version 334 (Apr 01, 2016)

Fire, ice, and everything nice. Lady Tallowmere has delivered 6 new shrines to her dungeon for you to discover.
Most rooms now have a 30% chance to contain a shrine, with a smaller chance that two shrines may appear. Shrines won't appear in boss rooms.
Be on the lookout for Shrines of Power, Swiftness, Wealth, Regeneration, Chilling, and Fire to aid you on your quest.

Expand notes
Version 333.5 (Mar 22, 2016)

• Fixed a framerate issue that could occur during long play sessions.

Expand notes
Version 333.3 (Jan 31, 2016)

• Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit.
• The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps.

Expand notes
Version 333.1 (Dec 29, 2015)

• Improved detection of collision events.
• Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out.

Expand notes
Version 333 (Dec 16, 2015)

• Controller icons for the A, B, X, and Y buttons have been given a new coat of paint.
• Improved hero's ability to walk over corner ledges successfully without getting stopped/stuck.
• Improved Feeler movement AI to not get stuck in place as much.
• Spikes are now flush against block ledge corners.
• Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't.
• Other minor fixes.
• For full details, visit tallowmere.com/changelog

Expand notes
Version 332.1 (Dec 05, 2015)

• The time-agnostic loading swirl is now only used the first time you launch the game. For every launch thereafter, a new time-defined loading bar will be used instead, giving you a better indication of when the loading will complete.
• Fixed an issue with the tutorial text.
• Fixed an issue where Fire Mages would sometimes always face you, even if you were stealthed or not in line of sight.

Expand notes
Version 332 (Nov 30, 2015)

• The slow-loading issue has been fixed thanks to Unity. Initial loading times are now roughly 7x faster. (on my Nexus 9 tablet, loading now takes 4 seconds instead of 30 seconds)
• Fixed Archer arrows sometimes passing through shields and bodies.
• Fixed Conductor lightning obstructing Rocket Launcher auto-aim (was most noticeable for a moment after getting hit by lightning).
• Fixed Leapers not facing you when becoming angry after being touched by a Grenade.
• Additional minor fixes.

Expand notes
Version 331 (Nov 23, 2015)

• Added support for the Moga Pro and SteelSeries Free controllers.
• Target framerate is now set to 60 FPS, which should help preserve battery life. Previously, the framerate could jump up to 120 FPS which was unnecessary.
• Jazza's death fanfare is now played as a sound effect instead of a music track.
• Fixed Ice Wand particles not updating their position if you were stunned.
• Fixed a rare issue that could cause a wardrobe malfunction.

Expand notes
Version 330.2 (Sep 05, 2015)

From the depths of Lady Tallowmere's dungeons comes a new breed of stumpy kamikaze creatures called Bloats.
Having consumed one too many purple stun potions from their fellow Ogres, Bloats are packed with paralysing toxins and explode upon death, capable of stunning both friend and foe. Use your shield to your advantage!
Version 330.2: Added support for the Moga Pro Power controller.
For a full list of changes, please visit www.tallowmere.com/changelog

Expand notes
Version 330.1 (Sep 03, 2015)

From the depths of Lady Tallowmere's dungeons comes a new breed of stumpy kamikaze creatures called Bloats.
Having consumed one too many purple stun potions from their fellow Ogres, Bloats are packed with paralysing toxins and explode upon death, capable of stunning both friend and foe. Use your shield to your advantage!
For a full list of changes, please visit www.tallowmere.com/changelog

Expand notes
Version 330 (Sep 01, 2015)

From the depths of Lady Tallowmere's dungeons comes a new breed of stumpy kamikaze creatures called Bloats.
Having consumed one too many purple stun potions from their fellow Ogres, Bloats are packed with paralysing toxins and explode upon death, capable of stunning both friend and foe. Use your shield to your advantage!
For a full list of changes, please visit www.tallowmere.com/changelog

Expand notes
Version 326.2 (Jul 27, 2015)

• Updated the InControl controller plugin to v1.5.8.
• Added support for the Moga Hero Power controller.
• Fixed an issue with the Red Samurai Wireless Controller profile.

Expand notes
Version 326 (Jul 09, 2015)

• Feelers now have slightly less vision range, giving you more time to spot them before they spot you.
• Feelers now aim for the front of your torso rather than the middle, making it more possible to block their tongues if they're above or below you.
• Fixed feelers sometimes about-facing while their tongue was extended.
• Reduced the amount of weird stiff-tongue angles that would happen when a feeler would flinch.
• Removed the Apparition of Tallowmere from the Attack of the Zaeries room.

Expand notes
Version 325 (Jun 21, 2015)

Although Lady Tallowmere enjoys watching unsuspecting heroes getting tongued to death as much as the next dungeon overseer, Tallowmere has decided to rein in on the number of Feelers flying around until further notice.
Feeler sanctions:
• Every room now has a limit of 1 Feeler maximum, with a 25% chance to increase its limit to 2 Feelers maximum, rolled on a per-room basis. (Note that the Double Trouble and Feeler Challenge rooms are excluded from these limits)

Expand notes
Version 324 (Jun 11, 2015)

• Actions can now be unassigned from the Edit Controls menu when using a controller.
• Ogres now only spot you if their currently-held bottle is visible on the screen.
• Pinwheels can now hit Feeler tongues that are latched to your shield, causing the tongue to retract.
• Slightly enlarged the Flamethrower's hitbox.
• The Double Trouble room now places pairs of enemies beside each other.
• Added support for Red Samurai Wireless Controller.
• Various fixes; details at www.tallowmere.com/changelog

Expand notes
Version 323 (Jun 04, 2015)

• Decreased the amount of damage you take when trying to jump or attack while being pulled by a Feeler.
• Fixed being able to take damage during a cutscene.

Expand notes
Version 322 (Jun 02, 2015)

• Lady Tallowmere has conjured a new Feeler enemy for your pain and pleasure; a large insect with a sticky tongue that will try to pull you across the room.
• Added the Feeler Challenge.
• Reduced elite health by 10%.
• Fixed Mr Bigguns not appearing in the home room if any Challenge was active.

Expand notes
Version 321 (May 24, 2015)

• Samuel, Keeper of Challenges, has made himself at home.
• Enabled text/screen size options on more devices.
• When a saved game is loaded, you'll now be positioned beside the elevator.
• Reduced the amount of scorch marks that are created to keep performance smooth.
• Added IPEGA PG-9023 controller support.
• Fixed an issue where touching the double-axes or pause icon would also move your hero.
• Fixed the shield sometimes getting stuck in the raised position when activating a controller.

Expand notes
Version 320.1 (May 18, 2015)

Increased minimum required Android version from 4.3 to 4.4 to further filter out older incompatible devices; according to my Play Store stats, no-one was successfully running this on 4.3.

Expand notes
Version 320 (May 17, 2015)

• Added controller support. Using a controller will automatically hide the on-screen buttons; touch the screen at any time to show them again.
• High-res phones now have an option to decrease the game's resolution, resulting in larger text and better performance.
• On-screen buttons for Interact and Shield/Attack/Jump can now be repositioned.
• Added a menu option to quit the game.
• Added a message for when the game loads a save file.
• Added hints in the CTF room for how to open the door.

Expand notes
Version 319.1.1 (May 11, 2015)




Netcim