Survive - Wilderness survival
Simulation (Games)

Wilderness survival simulation game. Travel to safety.

NOTICE: Version 319 has bug that can eventually kill you unless you have calories when day/night changes. Make sure you keep those calories high. This bug is fixed in upcoming version 400.

-- June 19, 2018 --
Survive game version 400 development has taken ages, but it's being developed. Version 400 goes to both Android and other platforms too. Thanks for superb patience, and tons of feedback that I've received.

--- Mar 28, 2018 ---
Ads removed from all versions. New update is in development and brings new features like character skills, new starting gear options, scenario updates, art, fixes, ranks, new discoveries (achievements). Some features will be paid-only (e.g. all 12 skills wont be available in free) and available to those who purchase Full or Wolf edition.

Full/wolf edition prices are now temporarily discounted. Prices go up when new version is released.

No release date yet.

Juuso


--- VERSION 319 RELEASED TO EVERYBODY (Sep 10, 2017) ---

Finally.

New version 319 is now being published in Google Play. It might take some hours before you can update the game, that's now on google's hands. It's a big update. Check out the devlog in the game. If you have feedback, just email me or leave a review.

Thanks for your support,

Juuso
Survive game developer
www.thesurvivegame.com

--- DESCRIPTION ---
Try survive and travel to safety. Wilderness survival themed simulation where you need to decide how you spend your time and what action is most crucial for you now in order to survive: building a shelter, finding food, water, traveling, collecting firewood.

--- PRIVACY ---
Game can be played OFFLINE. If you have internet connection, then game will try send anonymized data about gameplay (things like "X number of people play game"). Please check out "for humans" privacy policy at thesurvivegame.com

--- IAP ---
As of September 2017: Inside the game you can purchase the "full edition" (or "wolf edition") that gets you play the game without ads (+ you get few extra perks). That's one time payment and you get to choose the price. There are no microtransactions for gems/coins or anything else to purchase. This IAP option is for those who wish to support development. You can continue playing free edition that is very close to same as the paid version.

--- PERMISSIONS EXPLAINED ---
* IN-APP PURCHASES (IAP): Only for convenient one-time full game purchase for those who wish to do so. Free version is almost the same as 'full' one. There are no gems/coins/whatnot to buy.
* FULL NETWORK ACCESS: you can play offline, but if you play online game sends stats info like "created fire using bow drill" using anonymizedId. Please see detailed & "for humans" privacy policy at the game website.
* VIEW NETWORK CONNECTIONS: To best of my understanding this checks if your device is online or offline. If offline, there's no store purchases. I try and see if I can get rid of this one.
* CONTROL VIBRATION: this can be toggled off in the settings. It's used only for in-game events (like if you catch a fish or something like that)
* OTHER WORTH MENTIONING: game stores "save game" files to your device so that you can save & continue game after playing. Should not require extra permissions though. Game does not read your phone files. It only reads game files and via settings screen you can see list of files that were created.

--- DISCLAIMER ---
'SURVIVE' IS A SIMULATION GAME INTENDED FOR ENTERTAINMENT ONLY. THIS IS NOT A COURSE IN WILDERNESS SURVIVAL; PLEASE DO NOT ATTEMPT ANY OF THESE MEASURES WITHOUT INSTRUCTION FROM A PROFESSIONAL OR EXPERT.

What's New
Version 2017.09.10 (Sep 10, 2017)

Update 319:
- new easy PIKE LAKE scenario for training
- challenging new SWAMP scenario
- new ACHIEVEMENTS
- new INVENTORY
- new CRAFTING
- streamlined wound/CONDITION
- new TRAPS screen
- procedural HUNTING/TRACKING
- choose your DESTINATION is now back
- new VICTORY condition
- possibility to support development by one-time IAP purchase
- hundreds of other fixes/tweaks/polishing
- read DEVLOG for details

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Version 0.196 (Sep 08, 2017)

Update 196
Fixes chances of LEG INJURY, PROGRESS BAR SPEED and more.
Summary of changes:
- LEG INJURY now occurs rarely (in MOUNTAINS scenario you still start with that one)
- CAMPER difficulty is now easier.
- Firecraft (making fire) is now easier on CAMPER.
- EXPLORE action has been moved away from the HUNTING/FISHING options.
- Traps fixes
- Energy tweaks
- Rocks are gone
- "no knife" impact
- Deadly animal to hunt
- Dry moss for patching wounds
- Other fixes and tweaks

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Version 0.196 (Nov 29, 2016)

Update 196
Fixes chances of LEG INJURY, PROGRESS BAR SPEED and more.
Summary of changes:
- LEG INJURY now occurs rarely (in MOUNTAINS scenario you still start with that one)
- CAMPER difficulty is now easier.
- Firecraft (making fire) is now easier on CAMPER.
- EXPLORE action has been moved away from the HUNTING/FISHING options.
- Traps fixes
- Energy tweaks
- Rocks are gone
- "no knife" impact
- Deadly animal to hunt
- Dry moss for patching wounds
- Other fixes and tweaks

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Version 0.188 (Nov 14, 2016)

New scenarios, new content, new stuff.
Please read the in-game Devlog.

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Version 0.139 (Apr 27, 2016)

139:
- INTERNET and NETWORK STATE permissions needed for online leaderboard + achievements + game design related data analysis
- Toggle on/off leaderboards and achievements
- Snare trap now only available in certain locations (no more 'game trail')
- Ground padding and SLEEP option
- Fixed fire plow firemaking
- Foraging vs Collect wood changes
- Flashlight batteries deplete system changed
- Possible "trap trigger freeze phone" bug fix
- Upgrade to Unity 5.3
More info at www.thesurvivegame.com

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Version 0.109 (Apr 02, 2016)

Update 109:
- DIFFICULTY settings are now much better!! \o/
- NORMAL difficulty is a good starting point (it's still difficult, but definitely possible to beat!)
- TOUGH and EXTREME difficulties are brutal.
- Tons of changes from 63 (please see in-game dev log message for details)
- Can find game trails also when traveling
- Traps work better with more hares in the world
- And dozen of other fixes.
(P.S. Inventory is WORK-IN-PROGRESS. Icons etc. coming at some point)

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Version 0.95 (Mar 29, 2016)

Update 95:
- New difficulty levels (easier with extra gear, extreme that's super difficult... I recommend playing the TOUGH)
- Foraging vs Getting wood
- Several new random starting gear items
- New interesting POUCH item! :)
- Stats bar alarm colors
- Icon & UI changes
- Update 63 had "something breaks" (but it didn't), now the stuff really breaks
- Locations have different meaning
- Low energy makes things tougher. (You'll see how)
- Proper Landscape rotation
- And more!
- And disclaimer!

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Version 0.63 (Dec 06, 2015)

Update 63:
- Creeks less common
- Fixed problem with stamina/hydration/etc bars animations
- Traps no longer stay with you forever. Now you must collect traps before travel.
- Some other minor fixes (typos)

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Version 0.62 (Dec 01, 2015)

Update: 62
- Loadbug fixed
Update 61:
- Fixed 'Stuck on car' bug.
Update 60
- Tons of changes :)
- Tons of bugs, I'm sure :Y
- New beginning of story. Muddy forest road and a car.
- New crafting screen
- New campsite screen structure
- New fire screen
- New animals screen
- Simplified trap system
- And as I already mentioned: bugs!
- Some new items.
Notice: this update does not feature tougher challenge or infinite modes. Those are coming on December.
Patch release will appear on Dec 6.

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Version 0.61 (Nov 30, 2015)

Update 61:
- Fixed 'Stuck on car' bug.
Update 60
- Tons of changes :)
- Tons of bugs, I'm sure :Y
- New beginning of story. Muddy forest road and a car.
- New crafting screen
- New campsite screen structure
- New fire screen
- New animals screen
- Simplified trap system
- And as I already mentioned: bugs!
- Some new items.
Notice: this update does not feature tougher challenge or infinite modes. Those are coming on December.
Also: Patch release will appear on Dec 6.

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Version 0.45 (Oct 28, 2015)

- Water now more understandable on how to collect
- New firecrafting screen (also tinder!)
- No more "get wood", now you can Forage to get wood, cordage, baits and other)
- Energy affects foraging (more energy, better odds of finding stuff!)
- Forage to find a water puddle
- Poisonous mushrooms
- New crafting gear (and more craftable stuff)
- Traps require baits
- Fatigue (reduces carrying capacity)
- Energy modifiers
- New starting gear
- Smoke meat
- And plenty of more

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Version 0.33 (Sep 29, 2015)

- Experimental Save/load game (fixed campfire issue, saves most of the game state, missing couple of things, spoil food temporal fix, fixed minor campfire issue, fixed trap issue)
- Location handling has been renewed (better locations in the first 10 days or so)
- No more constant rain
- Catch rainwater (need piece of cloth, and it must be raining)
- Energy no longer forces rest, instead everything takes twice as much time when you have no energy

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Version 0.22 (Sep 13, 2015)

Version 0.22
- Hydration / Bodyheat reserves doubled
- Bodyheat now goes down mainly on night time (but more than earlier then)
- Craftable raincatcher if you have a plastic bag (and a shelter)
- Morning dew as water source (need piece of cloth)
- Fixed potential crash bug
- One raincatcher bug fixed :)

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Version 0.18 (Sep 06, 2015)

Version 0.18
- Poorly tested, expect unbalance
- Removed some stuff that was added in v0.15 (forced auto-rest, Condition, night summary)
- No more Condition+Energy, Now there's Hydration+Body Heat+Energy
- Fixed bunch of bugs
- Added hours, miles, firetime, stats info back
- Also Day count
- Highscore should now mark also "days survived"
- Rain, nasty cold rain
- New water system
- Owl sound to indicate night begins (thanks to player feedback :)
- And more!

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Version 0.15 (Aug 31, 2015)

Version 0.15
- !!!VERY EXPERIMENTAL AND UNTESTED VERSION!!!
- New visuals
- New start screen
- Totally new day/night system
- Totally renewed calories/energy/condition system
- New shelter building options
- New crafting system shows what you can craft (mostly)
- Random collectible items (berries, tinder fungus) when collecting wood
- UI changes
- Random travel/crafting/other encounters
- Compressed audio files (for smaller app file size!)
- And tons of more...
NOTICE: EXPERIMENTAL BUILD :)

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Version 0.14 (Jul 31, 2015)

Version 0.14
- Uncookable squirrels now behave and go to your cooking pot as requested.

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Version 0.13 (Jul 30, 2015)

Version 0.13
- Negative fire bow / ember bundle bug fixed
- Crafting firebow now gives 3 uses
- Duct tape! (random starting gear)
- Survival manual (...as tinder material, starting gear)
- Butane lighter! (random starting gear)
- Two new locations (one special, one regular)
- Tweaked fish/squirrel calories a bit!
- Wood/tinder/small wood now appears in the inventory (and drop from there, no more "X" in campfire page)
- Wood can be splitted: wood > small wood > tinder.

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Version 0.12 (Jul 27, 2015)

Version 0.12
- Very poorly tested! (Next version will be tested)
- New travel system!
- Traps catch more game now!
- Renewed wood/traps/fishing/shelter systems!
- Rope making in the wilderness!
- Squirrel juice starting gear!
- Hiking boots are useful!
- Not so durable fishing bow!
- Special location system! (can you find the hunting tower?)
- Actions require time now!
- And plenty of bugs to be fixed (e.g. traps had some issue)...

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Version 0.11 (Jul 21, 2015)

Version 0.10 and 0.11
- New fishing system
- No more drinkable squirrel
- Better back button on inventory
- Improved campfire screen
- Traps more survivor friendly...
- Crafting minor fix
- Traps: added "building requires..." text
- Walking no longer resets campfire & shelter
- Settings: turn on/off vibrate (on Pause screen)

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Version 0.9 (Jul 07, 2015)

Version 0.9
- Fixed fishing! Now you can actually catch some fish.

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Version 0.8 (Jul 06, 2015)

New version 0.9 coming on July 25th
Version 0.8:
- Crappy permissions workaround/fix (version 0.7 required annoying permissions due game engine bug)
- Vibrate permissions needed (you'll like it)
- Fishing now requires baits (experimental)
- Two different fishing rods (makeshift and other). The better fishing rod improves odds of catching a fish
- Random starting gear!
- Squirrels can be cooked
- Better shelter = better resting

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Version 0.7 (Jul 01, 2015)

THERE'S AN UNITY3D ISSUE THAT REQUIRES UNNECESSARY PERMISSIONS. THIS GAME DOES *NOT* DO ANYTHING WITH NETWORK STATE, INTERNET OR PHONE STATE! UNITY ISSUE HERE:
http://forum.unity3d.com/threads/android-permissions-and-the-manifest-xml.84953/
Version 0.7:
- crappy permissions! :/ I try fix (see above)
- fishing!
- traps!
- slower time/calories!
- crafting!
- new gear!
- cooking!
- and more!
- and it's alpha which means it's very unbalanced!
AND new version 0.8 will appear on July 7th

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Version 0.6 (Apr 22, 2015)

- added credits
- fixed time bug (time was going on different speed causing problems with camp fire)
- shelter now helps against cold weather
- adjusted resources (firewood fuel values, food fuels values and so on)
- quit buttons on all screens (intro, in-game, gameover)
- fixed fishing bug (all fish is no longer vanished)

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