Rusted Warfare - RTS Strategy
Strategy (Games)

Rusted Warfare is an fully featured RTS inspired by classic real-time strategy games such as Total Annihilation and Command and Conquer.

FEATURES
• A pure RTS with no microtransactions and no DRM
• Online and offline multiplayer over wifi and mobile networks
• Campaign, skirmish, survival, and challenge missions, with full AI
• Over 40+ unique land, air, and sea units for balanced gameplay
• Experimental units and nuclear missiles for the big endgame battles
• Tactical And Strategic opportunities with unique units such as
  → Flying Fortresses
  → Combat Engineers
  → Amphibious Jets
  → Shielded Hovertanks
  → Laser Defences
• Fast interface: Issue commands through the minimap, multi-touch support, unit groups, rally points
• Strategic zoom: Zoom out to view and issue commands across the whole battlefield
• Save and load games including multiplayer games for that quick lunch time battle
• Reconnect disconnected multiplayer games and avoid any disappointment
• Create and load your own custom levels (see forums for details)
• Fully scales from phones to large screen tablets
• USB keyboard and mouse support

Play on the go against your friends on your phone or tablet.

→Forums: http://corrodinggames.com/forums
→Twitter: http://twitter.com/corrodinggames
→Beta versions: https://plus.google.com/communities/101964443715833069130

Email me/twitter/post if you have any problems, or feature requests.

What's New
Version 1.12b (Feb 05, 2018)

v1.12
-Performance boost handling lots of units and large battles.
-New mod screen added in settings for viewing, enabling and disabling mods
-Logic bug causing AI to get stronger on very easy & easy settings
-Heavy artillery - T2 artillery with limited laser defence
-Heavy Missile Ship - powerful long range
-Missile tank - Better and cheaper at attacking air but can no longer attack ground
-Powerful T3 anti-air sam, and flak anti-air added
-Lots of extra graphics details
-Lots of fixes

Expand notes
Version 1.12b (Feb 04, 2018)

v1.12
-Performance boost handling lots of units and large battles.
-New mod screen added in settings for viewing, enabling and disabling mods
-Logic bug causing AI to get stronger on very easy & easy settings
-Heavy artillery - T2 artillery with limited laser defence
-Heavy Missile Ship - powerful long range
-Missile tank - Better and cheaper at attacking air but can no longer attack ground
-Powerful T3 anti-air sam, and flak anti-air added
-Lots of extra graphics details
-Lots of fixes

Expand notes
Version 1.11 (Sep 23, 2017)

Rusted Warfare 1.11
-New Multiplayer Replays!
--Watch recorded multiplayer games at up to 32x speed
-3 new mechs
--Mobile Turret - Deploys for extra range and a shield
--Artillery Mech - Long range, can move while firing
--Minigun Mech - Fast firing, speeds up as it fires
-New mission: 'Spider battle'
-Lots of path finding optimisations
--Solved paths are shared between clients to reduce load
--Units are more responsive to new orders in multiplayer
-Lots more, see full changelog

Expand notes
Version 1.10 (Aug 13, 2017)

v1.10
-Now on Windows, Linux and Mac with full crossplatform multiplayer with android!
-Shared control can be setup in multiplayer games
-Automatic shared control for disconnected players
-Mech Factory added, with a set of initial mechs
-Basic mech
-Anti-air mech
-Plasma Mech
-Flame Mech
-New map: Enclosed Island (10p)
-T3 turret upgrade
-Spider nuke disabled when no nuke is on
-Modded units can now be loaded from sdcard
-Lots of new modding features
-Lots of AI improvements
-Lots more!

Expand notes
Version 1.09 (Jul 01, 2017)

v1.09
-Wishlist the game now on steam!
(For windows and linux with cross-platform multiplayer with android)
-Added 'Missile Airship'
-Added 'Experimental Spider Mech'
-Added T3 fabricator upgrade
-Now supports for 10 players in multiplayer
-All missions improved
-Advanced setup options for skirmish games
-Different starting units can be picked
-Building ghost shown in LOS fog
-Scout can see further through fog
-Fixed crashes running in turkey locale
-Lots more fixes, and improvements

Expand notes
Version 1.082 (Apr 08, 2017)

-- Now on steam greenlight (Windows/Linux) with full cross-platform multiplayer with the Android version! More votes are needed! --
** 1.082 **
-More performance improvements
-New maps "Lava Bio-Grid (8p)" & "Crossing Large (8p)"
-Many large units can reverse for more mobility
-Repair bay can reclaim allies in singleplayer
-Unit balancing.
-Bomber can attack subs
-Combat engineer can build all buildings
-More HP on anti-nuke building
-Price changes
-Lots of other improvements and fixes

Expand notes
Version 1.07 (Feb 04, 2017)

** 1.07 **
-10% more efficient game rendering
-New units 'scout', 'bomber', T2 laser defence
-New endless survival map: 'Cornered Stronghold'
-Survival: Next wave timer and units shown
-New smooth fog rendering
-Units attack nearby targets after destroying their target
-More mission scripting features, reworked some campaign missions
-New settings for long press circle selection, display unit's waypoints
-Limit amount scorch marks will stack in an area
-Fixed dip scaling issues

Expand notes
Version 1.06b (Oct 18, 2016)

**hotfixes**
-New map 'Two Sides Remake (8p)'
-New challenge 'Middle Ground'
-Game uses much less memory when running large battles or large maps
-Game saves are half the size
-AI harder with many improvements
-T2 upgrade added to sea factory, cheaper heavy battleships
-Combat Engineers can build fabricators
-Experimental Dropships can build Combat Engineers
-Multiplayer game reconnects are faster
-Music system now multithreaded to workaround lockups from some devices
-Lots and lots of bug fixes

Expand notes
Version 1.06 (Oct 16, 2016)

-New map 'Two Sides Remake (8p)'
-New challenge 'Middle Ground'
-Game uses much less memory when running large battles or large maps
-Game saves are half the size
-AI harder with many improvements
-T2 upgrade added to sea factory, cheaper heavy battleships
-Combat Engineers can build fabricators
-Experimental Dropships can build Combat Engineers
-Multiplayer game reconnects are faster
-Music system now multithreaded to workaround lockups from some devices
-Lots and lots of bug fixes

Expand notes
Version 1.05 (Aug 09, 2016)

-Lots of fixes
-New unit: Combat Engineer - Heavily armored builder (with T2 buildings, torpedos, self repair, fabricator, hover)
-New unit: Heavy Sub - Heavily armored submarine
-New big map: 'Interlocked Large'
-Added immersive full-screen option
-Builder queue fixes, and improvements
-Turret rush nerf: Buildings under construction take 75% extra damage, turrets take longer to build
-Experimental UDP networking for low lag games, and better handling of packet loss on wifi networks
-Much more

Expand notes
Version 1.04 (Jun 08, 2016)

1.04
-Over double the frame rate with large armies and battles!
-New map 'Huge Subdivide' could fit 4 large maps inside it
-New updates to turrets:
--Flamethrower upgrade with area damage but short range
--Artillery upgrade with long range but slow speed
-Multiple buildings can now be quickly queued for builders
-Added unit previews to menus
-Fabricator upgrade improved
-Artillery shots are no longer homing but have an area affect
-Added team chat (start message with '-t')
-Lots of bug fixes

Expand notes
Version 1.03 (Apr 20, 2016)

--1.03--
-New unit 'Experimental Dropship' - Armed flying transport which can also build units
-New unit 'Heavy Battleship'
-New unit 'Missile Tank' - Long range air/land missiles
-2 new maps - Volcano Crater (8p), and Flying Fortress Challenge Map
-Large optimisations
-AI difficulty can be set in multiplayer
-Large AI improvements, uses a wider range of units, 'Impossible' difficulty harder
-Start of unit modding support for creating new units
-Lots more changes and fixes

Expand notes
Version 1.01b (Dec 02, 2015)

>
-Hotfixes
---
>
-7 skirmish maps from 'hxyy'/华夏_有衣 (more maps to come)
-2 new units: Nuke launcher and Anti-Nuke launcher
-Tech 3 resource extractors
-Map thumbnails shown in single player map list
-3 finger zoom now also works with pinching
-Start of russian translations by Aleksandr Loktionov
-Fog of war is now shared between allies
-Allies can now be added in singleplayer skirmish games
-New double income mode for multiplayer
-Lots more changes and fixes

Expand notes
Version 1.01 (Nov 29, 2015)

Rusted Warfare 1.01
-7 skirmish maps from 'hxyy'/华夏_有衣 (more maps to come)
-2 new units: Nuke launcher and Anti-Nuke launcher
-Tech 3 resource extractors
-Map thumbnails shown in single player map list
-3 finger zoom now also works with pinching
-Start of russian translations by Aleksandr Loktionov
-Fog of war is now shared between allies
-Allies can now be added in singleplayer skirmish games
-New double income mode for multiplayer
-Lots more changes and fixes

Expand notes
Version 0.99b (Oct 04, 2015)

v0.99b
-New skirmish map 'Lava Divide'
-New unit 'Shielded Hovertank'
-Map thumbnails with teams locations are now displayed in the multiplayer battleroom
-Fog of war now even faster
-AI now builds units to better match type of map it's playing on
-New multithreaded sound system makes large battles much smoother
-Experimental tanks builds quicker but cost more
-Helicopters cost more and build slower to reduce effectiveness of the for early game harassment
-Lots of Fixes

Expand notes
Version 0.98b (Sep 11, 2015)

v0.98b
-New skirmish map 'random islands', new campaign mission and new challenge map
-Repair bay can now reclaim your units for 80% of your money back
-Much faster multiplier resyncs
-Fixed slow down when large number of units (especially hover units) attack buildings
-AI improvements and AI now uses transports to move units on island maps
-Lots of fixes and speed up to fog
-Reduced battery usage
-Turkish translations added by Taha Sağlam
-Lots more changes, and fixes. *See full change log*

Expand notes
Version 0.98 (Aug 20, 2015)

THE SEA UPDATE
-3 new skirmish maps
-3 new units: Submarines, Builder Ships, Amphibious Jets
-Players can rejoin multiplayer games
-AI can now build sea factories and ships.
-T2 upgrade added to air factory, and fabricator
-Initial support for translations starting with chinese
-Large performance improvements to rendering, path finding and AI
-Trees added (only in some maps for now)
-Dedicated servers controlled though GUI
-Lobby now shows number of players
-Lots more bug fixes and improvements

Expand notes
Version 0.97 (Oct 20, 2014)
Version 0.96b (Nov 05, 2013)
Version 0.96 (Nov 04, 2013)
Version 0.95 (Jul 01, 2013)
Version 0.94 (Jun 28, 2013)
Version 0.93 (Mar 03, 2013)
Version 0.89 (Sep 30, 2012)
Version 0.88 (Aug 16, 2012)
Version 0.86 (Aug 13, 2012)
Version 0.84 (Aug 01, 2012)
Version 0.82 (Mar 04, 2012)
Version 0.80 (Jan 22, 2012)
Version 0.76 (Jan 17, 2012)




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