Minos Starfighter VR
Arcade (Games)

Updated to support full controller flight mode!

Important: Please note this game is built specifically for Google Cardboard type VR headsets and requires your phone is compatible with the Google Cardboard app. If your phone does not work with this app or you have problems, please e-mail me before leaving a negative review.

Minos Starfighter VR is a first-person arcade space shooter built for virtual reality. Using head based movement or flying with a gamepad you pilot a small space fighter through intense space battles defeating progressively harder waves of enemies. Fire your ship's lasers with your headsets trigger button, or if no trigger is available with gaze based targeting.

Featuring triple AAA graphics and the use of 3D positional audio, Minos Starfighter VR delivers the most immersive and compelling VR experience available on Cardboard. It has been fully optimized to squeeze out every bit of performance to provide a fluid and smooth VR experience.

Minos Starfighter VR features:
• Fully immersive VR experience using AAA graphics and 3D sound
• 3 beautifully crafted space environments to fly through
• Never ending gameplay with progressively harder waves of enemies
• Highly detailed ships with damage modeling and destructible pieces
• Powerful upgrades to your ship and weapons
• Share your score with friends, how many waves can you complete?
• Built with the latest guidelines for VR to provide a comfortable and immersive experience

Game options:
• You can disable VR mode in the main menu
• If your Google Cardboard / VR headset does not have a trigger button disable the Trigger option in the main menu. This will allow head gaze based shooting.
• Most Bluetooth and USB gamepad controllers are now supported. To change the controls on your gamepad press the Pause button in the main menu.

Minos Starfighter VR is best experienced with headphones. Please play standing or seated on a swivel chair. Enemies will try and attack you from behind!

If you experience steady drift, placing your phone on a flat surface for a few seconds can help to calibrate the sensors.

Have an idea how to improve the game?

E-mail me: justin@endspacevr.com
Get updates on Facebook: https://www.facebook.com/endspacevr
Check out the website at: http://endspacevr.com

What's New
Version 1.2.5 (Jan 03, 2018)

- Support for Google Daydream
- Update to Google VR 1.100.1
- Removed VR Toggle as it is broken in recent Google VR updates
- Fixed support for Samsung S7
- Fixed exit button in Main Menu
- Samsung S8 users must install Daydream app

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Version 1.2.5 (Jan 02, 2018)

- Support for Google Daydream
- Update to Google VR 1.100.1
- Removed VR Toggle as it is broken in recent Google VR updates
- Fixed support for Samsung S7
- Fixed exit button in Main Menu
- Samsung S8 users must install Daydream app

Expand notes
Version 1.2.5 (Nov 27, 2017)

- Support for Google Daydream
- Update to Google VR 1.100.1
- Removed VR Toggle as it is broken in recent Google VR updates
- Fixed support for Samsung S7
- Fixed exit button in Main Menu
- Samsung S8 users must install Daydream app

Expand notes
Version 1.2.4 (Dec 20, 2016)

- Now fly with a supported gamepad and look around the cockpit while trying to track down your next target!
- For how to enable and configure the controller to your preferred layout see the full patch notes available here: http://endspacevr.com/minos-starfighter-updated-1-2-4/
- Update to the new Google Cardboard plugin 1.1. See full patch notes to see the affected changes with the magnet button.

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Version 1.2.3 (Nov 06, 2016)

** Name changed from End Space VR for Cardboard to Minos Starfighter **
Read more at http://endspacevr.com/dev-blog
Updates:
- New cockpit model
- Updated Cardboard SDK
- Target boxes now scale with distance
Bug Fixes:
- Fixed problems with crashing on different phones
- Fixed bug in radar pointing in the wrong direction
- Fixed some audio problems
If something else is broken please email me at justin@endspacevr.com

Expand notes
Version 1.2.2 (Mar 24, 2016)

Bug fixes
- Hopefully fixed install issues people were having related to SD Card installs.
- Moved to Unity Pro
If something else is broken please email me at justin@endspacevr.com

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Version 1.2.1 (Feb 04, 2016)

Features
Spatialized sound support. Sound is now done with Google Cardboard’s new spatialized audio. Fully immersive 3D positional sound. It's fantastic!
Update to v0.6 of Cardboard SDK
Game Balance
Capital ship hit points increased.
Removed asteroids from being destructible. Don’t run into them, they hurt.
Bug fixes
Enemy target reticle now uses an overlay shader
Gamepad support should keep across scenes
Capital turrets no longer do damage when the raycast doesn't hit the player

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Version 1.011 (Dec 28, 2015)

Features
Added support for a couple more Gamepads
Bug fixes
Fixed a couple of errors caused by the radar
Better object pooling
Enemy ships shouldn’t get stuck so often behind the player
Enemy ships get destroyed if leaving the area, prevents missing ship issue
Plasma Grenade resets to proper size after use
Different radar arrow color to stand out a bit more
Hopefully fixed some crashes that have been occurring, but waiting on the Google Cardboard SDK update to be able to fix more.

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Version 1.01 (Dec 13, 2015)

Features
- Gamepad controller support. End Space VR now uses Rewired for input management, it should support a wide range of Bluetooth and USB Gamepad controllers. Initial update allows shooting and pausing.
- Radar! Ships are now tracked with a Radar.
- Score sharing, now share your score with your friends!
- Buttons redesigned
Bug fixes
-Capital ship was displaying black on some phones.
-While using Gaze to Shoot ammo wasn’t being subtracted.
Back button wasn’t pausing the game (Android).

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Version 1.0 (Nov 05, 2015)

Initial release 1.0

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