Into the Void
Strategy (Games)

A sci-fi game with epic story and deep tactical battles.

COMMAND.
Fully command your faction. Build your fleet, arm it with tons of weapons and make all of your enemies’ burn.

EXPLORE.
Perform expeditions to outer space; take care of your crew's morale as it greatly influences your power.

RESEARCH.
Research tons of techs. You can't open all of them in one play-through, as there are lots of combinations.

FIGHT.
Fight with different opponents. Each faction has its own tactics and technology stack, so you should plan your fleet equipment carefully.

THINK.
Space is a serious buisness. In space, there's no place mistake. So chose your options wisely, as turn-based system fully allows that.

✔ Great RPG/TBS mix with unique depth.
✔ Randomly generated universe - each mission is unique every time you play it.
✔ Long and interesting storyline.
✔ Battle against 4 different factions.
✔ Epic space turn-based battles.
✔ Laser, Kinetic, Plasma and Explosive weapons: each with unique pros and cons.
✔ 16 main missions
✔ 20 sub-missions
✔ Lots of battle ships with modifications
✔ Over 100 technologies in 4 different branches - choose them wisely.
✔ Tons of different items, from engines and shields to drones and infiltration squads.
✔ ABSOLUTELY no in-apps.
✔ Great visuals

This game uses lots of old-school principles, as good and detailed story, normal saving system, good balance, interesting gameplay, high replayability and amazing graphics.

As the game is just released, it can contain some bugs and problems. Feel free to mail us and we will fix it in 24h.

Story.
Centuries ago, our ancestors were forced to abandon Earth: A creeping field of radiation, now known as ‘The Miasma’, had penetrated the ether and poisoned the body of the planet.
Earth was swiftly encased, and now rots in an ever expanding wasteland of spheres that was consumed and drained by this mysterious haze.
Today, the miasma reaches far across infinity and continues to spread, with smaller rifts opening sporadically across systems; the source and origin of their appearance is unknown.
Many fear that the spread will never cease, but fewer have attempted to curb it. Less still, is the number of those whose exploration into this deathly site has yet to kill them.
Amidst this chaos, four separate factions arose as the universe’s superpowers: Auslia, En Eire, Kalthem and the Brigadier's of Armageddon operate independently, with varying purpose.
En Eire expanded from a guild of merchants; they now control trading systems across the cosmos, investing heavily in military and pharmaceutical industries.
Kalthem exist on the fringe, claiming to make the most advanced scientific strides they stop at nothing to gain the knowledge they seek.
Little is known of Auslia. Reports show their people live prosperously: protected by large shields they live insular lives, contributing little to the affairs of external factions.
The Brigadier's of Armageddon are pirates, preying primarily on En Eire’s expansive trading routes. Their members seem to experience the most freedom, though they have several powerful leaders.
We are an affiliation who recognises the threat of miasmic expansion: operating as a splinter group of the four great factions, we intend on locating and eradicating the source of that swelling pollutant before the macrocosm is entirely consumed.

Facebook:
https://www.facebook.com/MozgLabs
Mozg Labs:
http://www.mozglabs.com/

What's New
Version 1.8.1 (May 24, 2016)

- Facebook link in the main menu to help you be notified about upcoming updates
- Balance improvements
- Stability updates / Bugfixes
- Performance improvement

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Version 1.8.1 (May 23, 2016)

- Facebook link in the main menu to help you be notified about upcoming updates
- Balance improvements
- Stability updates / Bugfixes
- Performance improvement

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Version 1.8 (May 04, 2016)

- Planets are now much more balanced (enemy fleets are now much weaker and attack more rarely)
- Balanced weapon firepower (all weapons do a little more damage, laser do a little less damage to shields, accuracy slightly increased (especially for huge weapons))
- Items mass rebalanced (armor now weights lesser)
- Enemy's armor rating is reduced
- Faster autofight in Steam version
- Stability updates
- Performance improvement

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Version 1.7 (Feb 07, 2016)

Tons of improvements due to Steam release:
- Colonisation : You can now colonise planets !
- Building : You can build on your colonised planets !
- Capturing : Another faction already colonised a planet ? Capture it !
- Loot (including Legendary and Rare items) : you can now scavenge defeated ennemy fleets to find modules !
- Now time can be scrolled from the base
- Rebalancing (because of loot and planets appearing)
- One consistent galaxy with 4 nebulas for the whole game

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Version 1.6.6.p2 (Dec 27, 2015)

Tons of improvements due to Steam release:
- Colonisation : You can now colonise planets !
- Building : You can build on your colonised planets !
- Capturing : Another faction already colonised a planet ? Capture it !
- Loot (including Legendary and Rare items) : you can now scavenge defeated ennemy fleets to find modules !
- Now time can be scrolled from the base
- Rebalancing (because of loot and planets appearing)
- One consistent galaxy with 4 nebulas for the whole game

Expand notes
Version 1.5.2 (Dec 10, 2015)

Tons of improvements due to Steam release:
- Ship's subsystems added: You can now focus a specific part of the ennemy ship! Big shields? Destroy the shield generator first to reduce its efficiency.
- Autobattle mode
- Ship's status changes are being shown on the right of the screen
- Research preview now contains it's price
- Can return to base from any mission anytime
- On fuel depletion player's fleet returns to base
- Return to base button
- Tons of bugfixes and stability updates

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Version 1.5.1 (Dec 09, 2015)

Tons of improvements due to Steam release:
- Ship's subsystems added: You can now focus a specific part of the ennemy ship! Big shields? Destroy the shield generator first to reduce its efficiency.
- Autobattle mode
- Ship's status changes are being shown on the right of the screen
- Research preview now contains it's price
- Can return to base from any mission anytime
- On fuel depletion player's fleet returns to base
- Return to base button
- Tons of bugfixes and stability updates

Expand notes
Version 1.2.2 (Sep 11, 2015)

- Now all devices can use high and perfect resolutions
- Super Carrier with laser specialization added
- Perfect resolution is completely reworked (only for powerful phones)
- Tons of optimizations
- Small shields and antigravs can now be researched
- Many other balance improvements
- Fixed ship's strategy changing issues
- Bigger icon
- Bugfixes and stability updates

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Version 1.2.1 (Sep 10, 2015)

- Now all devices can use high and perfect resolutions
- Perfect resolution is completely reworked (only for powerful phones)
- Tons of optimizations
- Small shields and antigravs can now be researched
- Many other balance improvements
- Bugfixes and stability updates

Expand notes
Version 1.1.3 (Sep 05, 2015)

- UI: Selected item highlight
- Balance: Can now install smaller items to bigger slots
- Game: Automatic saving before going to mission
- Battle camera fixes
- Crew items are now fully functional
- Engines made more useful
- Cannon power increased
- "Enemy mass" bug fixed
- First 2 acts made a little easier
- Enemies now has more health but less firepower
- Ship's info now updates on installed item update
- New planet: Ice
- Many other balance improvements
- Bugfixes and stability updates

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Version 1.1.0 (Sep 04, 2015)

- UI: Selected item highlight
- Balance: Can now install smaller items to bigger slots
- Game: Automatic saving before going to mission
- Battle camera fixes
- Crew items are now fully functional
- Engines made more useful
- Cannon power increased
- "Enemy mass" bug fixed
- First 2 acts made a little easier
- Enemies now has more health but less firepower
- Ship's info now updates on installed item update
- New planet: Ice
- Many other balance improvements
- Bugfixes and stability updates

Expand notes
Version 1.0.11 (Aug 30, 2015)

- Upgrades are now more powerful but also more expensive
- Ship's armor greatly increased
- Bigger resources gain from missions
- Many other balance improvements
- Bugfixes and stability updates

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Version 1.0.10 (Aug 29, 2015)

- Many balance improvements
- All "travel" statuses are now being removed upon returning to base
- Autosave removed upon returning to base
- Save system optimization
- Bugfixes and stability updates

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Version 1.0.9 (Aug 28, 2015)

- Many balance improvements
- Fuel helper during travels
- Researched items more detailed info shower
- Save system optimization
- Bugfixes and stability updates

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Version 1.0.7 (Aug 27, 2015)

- Many balance improvements
- Bugfixes and stability updates

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Version 1.0.6 (Aug 25, 2015)

- Many balance improvements
- Better "Back" button support
- Bugfixes and stability updates

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