80 Days
Role Playing (Games)

1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.

* TIME's #1 Game of the Year 2014
* "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
* "Interactive storytelling as its best" - The Guardian

Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.

Featuring a brand new journey - to the North Pole!

* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph

* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge

* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com

150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!

* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq

* "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014

* "Could be the best interactive fiction game out there" - 148 Apps

* "A sublime video game to immerse yourself in" - The Examiner

* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics

* "Everything about this game is perfect" - AppAdvice

* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom

* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)

Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.

Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...

80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.

Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!

The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.

Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.

What's New
Version 1.4.1b5 (Mar 16, 2018)

This update fixes some bugs that several players have reported:
• Fixes crackling audio on some phones
• Fixes lag when arriving at a new city
• Fixes memory leak that could cause slowdowns and crashes
If you still encounter any problems, please get in touch and we'll get it sorted as soon as we can!

Expand notes
Version 1.4 (Mar 15, 2018)

"Good news, Master Fogg! I have successfully re-established contact with our fellow voyagers. Once again, their journeys will be displayed on our map as we travel around the world!"
Fogg peered over his newspaper. "And our own journeys—?"
"Conversely and likewise! Although of course," I added with a discreet cough, "our names shall not be shared unless we so choose." As I had become well aware, despite his globe-spanning feats, Master Fogg was curiously wary of his privacy.

Expand notes
Version 1.4 (Mar 05, 2018)

"Good news, Master Fogg! I have successfully re-established contact with our fellow voyagers. Once again, their journeys will be displayed on our map as we travel around the world!"
Fogg peered over his newspaper. "And our own journeys—?"
"Conversely and likewise! Although of course," I added with a discreet cough, "our names shall not be shared unless we so choose." As I had become well aware, despite his globe-spanning feats, Master Fogg was curiously wary of his privacy.

Expand notes
Version 1.3 (Feb 05, 2018)

• Updated for Android "Oreo" compatibility
• Improved visibility of map labels
• Fixed display problems on some Samsung devices, including A5 and S6 Active
• Removed "share" button (the cloud service we used has unfortunately shut down)

Expand notes
Version 1.3 (Aug 25, 2017)

• Updated for Android "Oreo" compatibility
• Improved visibility of map labels
• Fixed display problems on some Samsung devices, including A5 and S6 Active
• Removed "share" button (the cloud service we used has unfortunately shut down)

Expand notes
Version 1.2.2 (Oct 22, 2015)

We have received several letters from Quetta, begging for assistance! It would appear that a number of faithful retainers have been cruelly abandoned there by their masters, and left stranded without money or means of escape.
M. Fogg has taken steps to ensure no further servants are abandoned. Those poor souls already stranded must "restart" in London (but I am assured that any previous successful circumnavigations will not be forgotten).

Expand notes
Version 1.2.1 (Oct 09, 2015)

Another letter! I inquired eagerly of the post carrier whether this might be still another "MASSIVE CONTENT UPDATE", but she said it is merely an addendum to fix some niggling loose ends. "Some people are extremely creative about the kinds of trouble—and the kinds of people—they run into in their travels!"

Expand notes
Version 1.2 (Sep 30, 2015)

In this morning's post, a mysterious invitation! It reads:
“MASSIVE CONTENT UPDATE—Adding thirty new cities, over 150,000 words, and two major new world-spanning plotlines. Love, betrayal—thievery, murder—poker and piracy await!”
I have left it on the chimney-piece by itself; leaving it to attract M. Fogg's curiosity, by means of its solitary position, apart from the rest. Though my master has quite perfected his “poker face” (as the Americans call it) I believe he itches to travel once again.

Expand notes
Version 1.1.1 (Jul 10, 2015)

I informed M Fogg that I was repairing some unsightly problems relating to “Lollipop.” I thought to sense a startled query on the tip of his tongue; but as ever, he proved unflappable, and merely responded with a curt nod and a “very good, Passepartout.”
• Fixed a graphics glitch on LG G4 (and hopefully other Lollipop devices)

Expand notes
Version 1.1 (May 22, 2015)

"The critics seem most pleased with your work on 'Sorcery 3'," said M. Fogg.
"Oui, just so! And now I am pleased to have a rest," I replied hopefully.
"But not before bringing the same innovations to our own story, of course. Good man!"
• Now uses full-screen mode if possible
• Sound can now be switched off
• Better touch interaction when making story choices
• Fixed some graphical problems on older phones
• Fixed a story bug that could leave you stranded in Quetta

Expand notes
Version 1.0.6 (Feb 03, 2015)
Version 1.0.5 (Jan 15, 2015)
Version 1.0.4 (Jan 04, 2015)
Version 1.0.3 (Dec 18, 2014)
Version 1.0.1 (Dec 15, 2014)
Version 1.0 (Dec 14, 2014)




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